Overview
Cornered Rat Software has released version 1.38.0.0 for World War Ii Online, marking a significant milestone in the game's development. This update, available as of September 2025, represents the most extensive code rewrite in the past 15 years, focusing on enhancing player experience through improved prediction and smoothing systems, alongside numerous bug fixes and feature additions.
Key Features
- Complete rewrite of client prediction and smoothing code for all vehicle types, including air, land, and sea units.
- Revised management and calculation of AFK players to improve game balance.
- Implementation of time zone 3 settings to address late-night capturing issues.
- New global alert sound for Attack/Defensive objective placements.
- Enhanced AFK handling from client to server.
- Replacement of several GUI vehicle images with higher resolution versions.
- Addition of new lakes in the Roermond area.
- New roads added between Florenville and Habay, Clervaux and Prum, and Manningham and Lumbres.
Bug Fixes
- AFK players are excluded from AO availability calculations.
- Second pass on revised HE energy multiplier for concussive effects.
- Aircraft no longer leave black streaks in the sky after destruction.
- Vehicles cannot perform inputs like firing once destroyed.
- Fixed crash-to-desktop issue with destroyers shooting PPOs such as baileys bridges.
- Mouse wheel can be keymapped again and allows fine adjustments to bomb sights.
- Playgate launcher updated to consider additional install directories.
- Mac patching notification URL corrected.
- Alt-tabbing now works seamlessly.
- P-39 rudder responsiveness improved.
- HE satchels no longer kill tanks but can impair crew via concussive effects.
- Panzer IV D road wheel textures corrected.
- Bf 110-FB wheel brakes function correctly when engine is idling.
- M18 Hellcat MG mouse fixed, with first-person crew art fixes.
- Panther gunsight, audio, and bino bouncing fixed, plus new hulk art.
- Panther and M10 drivers now die to fuel fire.
- Bunker stairs backwards crawl fixed and made visible.
- Object cleared from Kalmthout bunker entry.
- Knives can no longer easily destroy vehicle wheels.
- Several berms removed from various forward bases to prevent clipping.
- Geel-Grobbedonk office building no longer explodes on capture.
- Bad AI FOV/angles corrected for better defense across many towns.
- Fixed Allied Howitzer shifting when changing ammo.
- Fixed spare capture building in Panningen.
- Balanced audio levels from different crew positions in the same vehicle.
- Fixed missing RRstation interior for Dinant and Charleville.
Explanation of Prediction and Smoothing
In online games like World War Ii Online, player actions such as movement and shooting are transmitted over the internet to the game server and shared with others. Due to internet latency, delays can occur, making it challenging for clients to know exact player positions in real time. Prediction involves the client estimating a player's current location based on their last known speed and direction. Smoothing corrects these estimates gently when updated data arrives from the server, ensuring natural motion instead of jerky or teleporting movements. This technology is crucial for fluid motion, fair shooting, immersion, and playability across varying internet speeds, enhancing the overall combat experience in large-scale battles.